News La Factoria
Interactive to make a good use of the energy
For the Institut Català de la Energia has been done the interactive: Energy at home, aimed at postgraduate students in primary and secondary school, whose objective is to be a learning tool, awareness and dissemination of knowledge of a proper use of energy. As if you were a detective you have to go touring the rooms of a house and discovering how energy is wasted and how to fix it. As long as you solve some situations, points are added and you receive tips for saving energy at home. Play
Augmented Reality Route
The Park of the Sèquia Foundation and the Basque Research Centre Vicomtech are working jointly with La Factoria to realize a route through various waypoints of interest of The Sèquia using Augmented Reality. The route will allow you to know a medieval character that emerges from nowhere who explains from their point of view the construction of the Sèquia and the importance of the various elements of the cultural heritage. Within four months, will inaugurate the first phase consisting of four points interpreted with 3D characters and interactive content.
Portal to learn cultural content playing
A few months ago we started to work on this project which will be released next March 2012. CULTURE PLATFORM wants to be a portal full of educational activities concerning to cultural content. To fill it with content, an editor with different game dynamic is being developed. Cultural entities may use it for free to create their own online activities. This content can be hosted on the website of the entity and in the general portal. This project is funded in part by the Spanish Ministry of Culture.
Opening of the project Maquis’ territory
New technologies have much to contribute to cultural tourism in the world, this website is a sample of recent revitalization of intangible heritage but relatively unknown: Maquis. This project has three legs: an important part of the project devoted to the historical contents, bibliography and filmic, a second part to tourism to boost the territory's most familiar and a third to make the story more appealing to families, two interactive games to learn how maquis lived.
















